If you are completely new to cocos2d, you should start "How to do a simple iphone application"Series and Other tutorials cocos2dStart. This tutorial is written for those who are familiar with the cocos2d. I did not promise I will send a blog post to return him, but after a while I use this tool, it does reduce the need to load a lot of memory for my application, so I fell in love with this tool. This article will form one kind of tutorial tells how is itIn cocos2d game development Texture Packer, at the same time, you will learn how to use pixel format (pixel formats), how intelligently Texture Packer make your game load faster, run more smoothly, but also to look at the game interface use as little memory at a very good premise.Ĭlarification: I made before the blog got the license key from the hands of Texture Packer of this tool. It is similar to Zwoptex, can create sprite sheet, but it also has some very handy, very magical properties. Then, there is a new tool, called Texture Packer. Zwoptex is a great tool - I use it in my program inside a lot, and really helped me save a lot of time. If you already use cocos2d for some time, you may have used the EyeToy ZwoptexTools to help you generate a sprite sheet. In cocos2d inside, in order to get the best performance of your game, you need a combination of many small sprite image to a large map inside this big picture is called a sprite sheet. There xcode version of this article used is 3.2.5, xcode4.0 friends may implement a bit out, I'll give the final solution in the article. Preface: This article is the first article I translated about cocos2dArticle, I try to press the original meaning when translated, but will inevitably add some own understanding inside. As any dispute, both the owner of this blog, the publication of the draft translation of the people without any relationship. Also, do not remove this affirms reprint. (Translation) How to use Texture Packer and pixel format in which to optimize spritesheet cocos2dĭisclaimer (MUST READ!): Translation of the original all the tutorials provided in this blog are from the Internet, only to learn exchange purposes, not for commercial propagation.
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